Your Purpose
Missions
Gangster
Harvester
Highway Man
Imp
Investigator
Light Worker
Manipulator
Merchant
Non-Combatant
Observer
Rogue
Survivor
Teacher
Warrior
Gangster
My planet. Mine! All mine!! Outta my way, or I ain't responsible for what happens to you, know what I mean?

The Gangster's Purpose
The Interstellar Ganster is amazingly like Earth-spawned gangsters. (Must be something there for the sociologists to consider.) Power hungry, dynasty oriented, tolerating no competition, rarely trusting any one, is therefore often most easily defeated by the turning of a trusted compatriot, which never causes the Ganster to refrain from (finally) having a trusted companion or six.

A Gangster's methods are anything that makes money. In this regard he resembles the Merchant or the Rogue mission types. But a gangster isn't as much into solo operations, is more likely to build a large organization -- so long he is the only decision maker and the final checking account signatory, so long as he is the one on top.

Stance in Conquest of the Earth
The Gangster's mission is best served by two things: leaving the Earth pretty much as it is, or by totally conquering it for himself. There isn't really much in-between.

If Earthlings gain admittance into the Galaxy and galactic culture, then they become protected and hands-off, which (for a Ganster) really increases the cost and risk of doing business. Right now, Earth is "wide-open," therefore cheap to operate in. If one of the agressive species or mission groups wins out, the same thing happens. In fact, if might be worse for a gangster is the Dracs or the Greys take over, than if Earthlings win out for themselves.

The Gangster, then, is concerned with keeping the status quo as it is right now, along with accumulating as much power and wealth and control as possible. He wants no one to win out, unless it himself. Of course, "winning" the Earth, for a gangster, might also mean complete defeat, for how would he then keep the Earth? He is unlikely to have the necessary military strength to defend his new possession. So, really, he wants things to remain as they are.

 
 
 
 
How this individual Purpose mixes with a Species' Purpose
The best gangsters are those whose ethical system includes profit, material wealth and clan safety for their own sake. The worst gangsters are those who are most interested in the strength and wisdom of others.

Given that, the most likely species or mission groups to harbor successful gangsters are the rogues or miscellaneous species, which sport many rugged individualists of varying ethical systems. Earthlings, Gizans, Antarcticans, Agharians, Greys and Dracs also make reasonably successful Gangsters. Bernarians, Pleiadians, and Andromedans make very poor Gangsters. Not but that they couldn't do it incredibly well if they were to so choose (especially the Andromedans), but the liklihood of actually choosing such an occupation is extremely low, and such a choice might even mar that individual's spiritual abilities.

In actual practice, the Gizans, Antarcticans, ED Humans and Dracs (or other Reptoids) are most likely to do the Gangster thing, and have the best advantage for such a mission.

Yes, there are others, but you're not authorized to know about them -- MIBs

The ETsOnly! website, and the Conquest of the Earth and Conquest of the Galaxy
games and all derivative works are the sole property of Computer Maestros, LLC.
(In cooperation with the Pleiadian Hegemony & the Earth Affairs Council)

Privacy Policy   Terms of Use